![]() ![]() significant match defining advantages or disadvantages can be achieved at this point. Phase 3 - Open engagements: First contact with the enemy, did your plan worked?. ![]() Phase 2 - Deployment: The time you take to arrive to your chosen starting position, adjustments to the initial plan according to enemy deployment. here you set your initial battle plan and potential win condition. Phase 1 - Loading screen/spawn: Analysis of team comps, map and spawn distribution. Maybe the game should be in Phases which would appear at the top of the mini map so you would know which Phase your in. Phase 1: Inital fleet formations and where people want to go It seems to me that over the years of playing Wows the game kind of reminds me of different Phases of gameplay. ![]() ![]() (Except for the 36% WR, dead New Orleans admiral wanna-be trying to steer everybody in the random I just left.) And people disregard that, or don’t know what to do with that already.Īs bad as players are, I’d prefer their input over an “expert system” made by WG any day. See those red circles on the map? They gotta be turned green.Īnd the chat and minimap are peppered all game long with pings and messages telling you what some other player thinks you ought to do. See the little red ship icons at the top of the screen, minimap, and over ships on the main display? They gotta be, you know, kinda, sorta, well, sunk! You get an “enemy force detected “ message opun initial contact, and various “enemy (blahblahblah) detected throughout. This idea I think would be better for new comers to Wows and then they can look at the phases like objectives.Īt the start, you get an ominous chord from the orchestra, and a big “battle start” message. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |